THE CHEF
You run the kitchen. They chew through the wire. Your flashlight, your ears and your patience are the only things standing between this restaurant and total sabotage.
Your Night
The official pitch: "Rats are destroying your treasured family restaurant. Stomp around listening for the tell-tale sound of scrabbling claws, waiting for the right moment to grab them and throw them in the cage. If all else fails, you also have a gun." Solo play against the whole swarm is a three-beat job: patrol the floor, listen for movement, contain what you catch.
Patrol
Keep moving between front-of-house and back. Static chefs lose restaurants — the rats only need one open window.
Listen
Proximity chat and scurrying give the swarm away. Far-off chatter means a split pack; silence means they're already inside something.
Contain
Training HUD tracks rats dead and rats caged — the cage, not the knife, looks like the chef's clean answer.
| Action | Control |
|---|---|
| Toggle flashlight | F |
| Crouch and lie down | Ctrl |
| Grab / drop rat | E |
| Show tasks | Tab |
| Emotes | 2 |
Read from the official training footage HUD. Layout may change between now and launch.
Rating & cage score
Footage shows a star rating that drains over the night (rating remaining, seen at ★★★★☆) plus per-match counts for rats dead, rats caged and rats free. The clean chef keeps the rating high and fills the cage.
Arsenal & Modes
Confirmed, details withheldThe gun
Developer Aran Koning has confirmed a functioning gun exists in the game — how and when it comes into play is deliberately unannounced. Pest control is on the menu.
Confirmed · timing unknownRobo-Chef
In co-op only mode the rats face a robot chef "programmed to cook, clean… and to kill." Koning calls the robot variant "genuinely terrifying" — a different hunting style from the human chef.
Co-op only · vs the swarmEarly Tactics
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Flashlight economy. Light reveals rats but also announces you. Flick it on for checks, off for ambushes.
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Guard chokepoints, not rooms. With hidden passages everywhere, camp the junction between kitchen and bar — not a single table.
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Cage early, kill never. Every cage removes a saboteur for the whole match; every risky chase is time the rest of the pack spends chewing.